Stages & Cue

Every room has two stages, each with its own list of timers. They run independently, so one room can time two things at once, such as a main stage and a breakout.

If you only run one thing, use Stage #1 and ignore Stage #2.

The Stage #1 and Stage #2 tabs in the Controller, with the cue button

Stages

A new room has one timer on Stage #1, and Stage #2 is empty. Click a stage's tab to see its timers. Looking at a stage doesn't change anything on your outputs.

Each stage has its own running timer, so both can run at once. The tab shows its number in the timer's wrap-up colour and pulses while it runs.

When both stages are idle and have timers, the active timer's Start both stages button starts the first timer on each. A scheduled timer started this way switches to Manual.

The cue

Exactly one stage holds the room's cue. The cue decides what these act on:

To cue a stage, click its cue button. A stage with no timers can't take the cue. If you delete the last timer on the cued stage, the cue moves to the other stage.

Running the other stage

While a stage isn't cued, you can still control it from its own timer rows. Open its tab and use the row's Play, Pause and Reset.

Stages on outputs

  • The Viewer shows the cued stage, and switches when the cue moves.
  • The Agenda and Moderator show both stages by default. In Outputs, Show stages limits one to a single stage.

An output with nothing to show stays calm: the Viewer shows the logo and the on-air dot, and the Agenda says No timers.