Show Timing

Kloksi works out when each timer should start, then tells you whether the show is running over or under.

A list of timers with start times, a gap row and the room summary

Start triggers

Click a timer's start time to choose how it starts:

  • Manual starts when someone presses Play. You can give it a start time for planning. It won't start by itself.
  • Linked starts when the timer above reaches 00:00. The first timer can't be linked.
  • Scheduled starts by itself at a set time, even with the Controller closed. It needs an event date.

The chain icon between two rows is a shortcut that links or unlinks them.

If you press Play on a linked or scheduled timer, it switches to Manual. Resuming a paused timer keeps its trigger.

You can't change a timer's start while it's running or paused.

Typed and calculated times

A time you type is fixed. A timer without one gets a calculated time, from the durations of the timers above. Calculated times update as you edit the show.

Once a timer with a fixed start is on stage, its row shows when it really started. Red and green figures show how late (+) or early (−) that was. Choose whether to show them in Settings ▸ Formatting ▸ Each timer over/under.

Event date

Above the timers, Event date pins the show to a day:

  • On a set date: scheduled timers start on that day only.
  • No date: times show for today and roll to the next day at midnight. Scheduled timers don't start.

A date in the past gets a badge saying how long ago it was. You can't change the date while a timer is running or paused.

Shows over several days

In a timer's ⋯ menu, Add new date above or Add new date below starts a new day at that point. Day dividers then split the list. A start time earlier than the row above also rolls to the next day.

Warnings

Kloksi flags timers that won't run as planned, right on their row:

  • Won't start on its own: the scheduled time has passed, there's no event date, or two timers are scheduled for the same time.
  • Cut short: a later scheduled timer will take over before this one ends.
  • Won't start: a scheduled timer gets in before the timer above can hand over.
  • Never: a linked timer whose chain never runs.

Click a timer number in a warning to jump to that row.

Gaps

When fixed times leave empty time in the schedule, a gap row appears, such as Gap 00:10:00 before Timer #3. Click Resolve to close the gap in one of these ways:

  • Turn it into a linked timer.
  • Make the timer above longer.
  • Start the timer below earlier.
  • Move the end of show, for a gap before the end.

Dismiss hides the gap in this browser, until a timer next to it changes.

While the timer above the gap is running or paused, you can't turn the gap into a timer or make that timer longer.

End of show

The last row of a stage sets where the show ends. Leave it empty and the end is calculated from your timers. Set a time to fix it. Over and under are then measured against that time.

The end of show has three types:

  • Manual: the end is only a time to aim for.
  • Linked: the last timer stops at 0:00.
  • Loop: the show restarts from the first timer and plays 2 to 10 times in total, with a counter showing which loop it's on. This suits lobby screens and trade show stands.

Room summary

The room summary sits under the transport controls and shows, for each stage:

  • Planned start and Actual start
  • Planned end and Estimated end
  • Over / Under: red if you're running over, green if under, and ON TIME within the tolerance you set in Settings ▸ Formatting ▸ Over/under tolerance

It also sets the room's timezone and how the time of day reads.

On the cued stage, Start fresh resets the timer on stage, clears the recorded run and cues the first timer. Fixed times stay as they are. Use it to rehearse and then run the show for real.

Progress bars

Each stage with countdown time has a bar showing time passed and time remaining, split into its timers. Point at a segment to highlight its row, and click to go to it. Segments turn red or orange when a timer can't run as planned.